/// <summary>
    /// 검색할 인자를 dict에 저장한다음에 원하는 것만 불러온다
    /// </summary>
    /// <param name="name">검색하려는 targetName</param>
    public void Search(string name)
    {
        //idx에 따른 검색 요소가 있는 것들을 List로 저장하기 위해 선언한 변수
        Dictionary<int, List<int>> targetdic = new Dictionary<int, List<int>>();
        //key 추가
        for (int i = 0; i < m_slabList.Count; i++)
        {
            targetdic.Add(i,new List<int>());
        }
        //있는지 체크해서 dict에 저장
        for (int i = 0; i < m_slabList.Count; i++)
        {
            List<int> insideIdx = new List<int>();
            for (int k = 0; k < m_slabList[i].mySlabs.Count; k++)
            {
                if (m_slabList[i].mySlabs[k].Contains(name))
                {
                    insideIdx.Add(k);
                }
                targetdic[i] = insideIdx;
            }
        }
        bool isable = false;
        foreach (var x in targetdic)
        {
            //하나라도 검색할수있으면 가능하다
            if (x.Value.Count != 0)
            {
                isable = true;
                break;
            }
        }
        //하나도 없다면 그냥 return
        if (!isable)
            return;
        //dict에 있는 리스트만 활성화하기!!
        for (int i = 0; i < m_slabList.Count; i++)
        {           
            if (targetdic[i].Count == 0)
            {
                m_slabList[i].populateGrid.tmp_SetActiveAllFalse();
            }
            else
            {
                m_slabList[i].populateGrid.tmp_SetActiveFalse(targetdic[i]);
            }
        }
    }
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