PointLight1.GetComponent<Light>().intensity = Mathf.PingPong(Time.time * 120f, 100);
PointLight2.GetComponent<Light>().intensity = Mathf.PingPong(Time.time * 120f, 100);
LightBall_mat.SetFloat("_Metallic", Mathf.PingPong(Time.time, 1));
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